Hard Survival foundation
The world uses standard survival goals and Hard difficulty. There are no regular seasonal resets, so roads, settlements and long projects can keep developing.
World guide
One system at a time: what differs from an ordinary single-player world and what you will notice while playing.
Player-visible changes
Gameplay changes and community rules are collected here in one place.
The world uses standard survival goals and Hard difficulty. There are no regular seasonal resets, so roads, settlements and long projects can keep developing.
Players from supported Java and Bedrock clients meet in the same world. No required client mods or add-ons are needed to connect.
Players can protect important areas and give trusted people access. Do not destroy, alter or take another player’s builds, resources or storage without permission, and do not attempt to bypass regions or account protection.
Homes, spawn, random travel and player teleport requests reduce repeated walking. Teleportation has a short preparation period and can be cancelled by movement or damage.
Sneak while breaking connected ores, trees or supported crops with the correct tool. Every block still consumes tool durability, and large chains are limited.
Entity activity and very large farms are kept within reasonable limits for server stability. Some distant or oversized mechanisms may behave differently from single-player worlds.
Dropped items can disappear sooner than in ordinary Minecraft. Pick up valuable resources promptly and do not use loose items as long-term storage.
The online map helps with explored terrain and public places. Landscape rendering can appear with a delay so map work does not compete with active players.
Players may use cheats and client modifications. The server may limit part of their functionality, mainly harmful movement cheats that can affect stability or other players.
The server attempts to prevent item duplication so known methods can be patched faster, but duplication is allowed while a method remains possible. Duplicated items are not removed.
Phantoms do not spawn in the Overworld. They spawn only in the End above end stone or chorus plants, remain neutral until attacked and do not screech before becoming hostile.
PvP requires clear consent from everyone involved. Threats, harassment, spam and sharing another person’s private information are not allowed.
Moderation uses two measures: a warning or a ban. A serious violation may result in an immediate ban without a prior warning.
Mechanisms intended to cause lag and excessive entity loads are not allowed. Stability takes priority over machines that harm everyone else's experience.
External map
Buildings and terrain may update with a delay because rendering does not compete with active players for resources.